Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. What field of view should I choose in a first person shooter?
Ask Question. Asked 11 years, 3 months ago. Active 7 years ago. Viewed 53k times. What effect does this have on aiming? Improve this question. Oak Field-of-view, or FOV, changes how much a player can see on their screen. A big request some fans have been asking for Call of Duty: Modern Warfare on consoles is an FOV slider to change the standard field of view in the game.
The default field of view on consoles is 80 in Call of Duty: Warzone, with your field enhancing as the number goes up, or shrinking as it goes down. Destiny 2. Is higher FOV better? Does FOV affect aim assist? What FOV do pros use warzone? Does FOV affect recoil? Does FOV affect sensitivity? Also, if you "hack" a game's FOV to a wide value and then stand close to a wall on your right or left, you might be able to see through it, because the wall's surface is now effectively a lot closer to the camera which would usually not happen, partly because the developers decided that you can't walk this closely to objects , the "nearplane" setting of the engine would have to be decreased, and I guess that this slows rendering a bit, but that's really just a guess.
Finally, with a high FOV value, you might get the impression that parts of your body hands, or the weapon you're holding seem awkwardly stretched and reach into the depth of the screen. As I said higher above, distortions are a matter of proper usage of the given setup, but it's more complicated here: I suspect that positioning, angle, etc.
So, I suspect that if we'd have a realistic avatar body model, there would be no problematic distortions at all with higher FOVs. Anyway, obviously the FOV is a bit more complex for a developer than just allowing a higher max value. But what should also be obvious is that most developers don't give a crap about players with high immersion setups. So, PC gaming is still a somewhat rudimentary work in progress.
Things have gotten a bit better: We do get FOV sliders every once in a while now. But often their maximum value is too low. No buy. Again, check PCGamingWiki, it can often help you. But what really needs to happen is that developers wake up to the increasingly normal reality of high FOV PC gaming. Why is that? But often, the problem comes down to a missing understanding of how FOV works see above , which is somewhat complicated but also, once you got it, blindingly clear.
Some people seem to think that the FOV value depends on their screen's resolution, their aspect ratio both of which is slightly true , or that third person games never need higher FOV which is blatantly false, you just need a less high value because the focal point from which you see the world is the avatar's head in front of you instead of the avatar's head located right where your own head is. Problem is, if someone thinks they have sufficient information, they will act upon it.
They speak out, they try to educate people etc. They tried - they failed. Big deal. Well, if many people have the same misconception, they'll not have a wake-up moment, because even if someone were to explain to them what the actual facts are, the massive amount of datapoints they have Namely the other people making the same mistake. And in light of the fact that most PC games still have lacking FOV options, that is what I believe our situation is: We're just imprisoned in some kind of "dark age" effect where the necessary change can't happen because there's not enough light yet.
But we could certainly help by trying to be more careful with our language. Instead of calling people who ask for higher FOV wrong, we could express that we don't believe that a higher FOV is needed. The former intrudes on their territory, while the latter just defends our own. If we'd do that, the required global wake-up would be less hindered. I mean, who wants to be wrong and fight for it, right?
So, let's express our viewpoints more rationally instead of throwing things at people. That way, we'll also be taken more seriously, our words will have more weight. It's not the loudest one who wins, in the end it's the most truthful one. At least, that's the world we should fight for, even at the cost of losing.
Because "might makes right" must not be the governing principle, else we're missing out on Paradise for no good reason. How important is reaching fps for you? Resident evil 3 save file location? Side Quest 1 Answer I think my games running slower than they should, why? General 3 Answers How can I rename a sim in the sims 2? Tech Support 1 Answer. Ask A Question. Browse More Questions.
Keep me logged in on this device. Forgot your username or password? User Info: joelanator joelanator 4 years ago 1 Topic. I only just recently built my gaming rig about a month ago or so. Prey just launched for some people and apparently it launched without a FOV slider and people are upset. Can anyone explain why? Is it just preference or what? User Info: Killah Priest Killah Priest 4 years ago 3 there should be a fov slider in everything because it can matter to people with motion sickness how wide or narrow the view is.
User Info: sonicteam2k1 sonicteam2k1 4 years ago 5 I have good peripheral vision so when playing a shooter I want to be able to see wide so people don't side blind me as much. User Info: Hagan Hagan 4 years ago 7 If you are playing competitive FPS you basically need it maxed as you are severely handicapped by lack of information without it.
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