Amnesia the dark descent should i buy




















Store Page. Global Achievements. Intruso View Profile View Posts. I'm asking this because i am a person that gets scared quite easily in videogames Showing 1 - 15 of 17 comments. Disco View Profile View Posts. The custom stories can be silly and fun, so if you don't want to play the main game which I recommend you should then feel free.

If you need help downloading custom stories, then I can help you. Gear View Profile View Posts. Oh Hech YES.. Neuticles View Profile View Posts. You should give it a try. After this one, get Penumbra. If you buy the bundle, they give you the 3rd game for free. It'll be more fun than watching horror movie reruns on Halloween.

I think nobody can tell you whether you will like it or not. If you like being scared massively, give it a try. I don't regret buying it even if I will never play it through, the atmosphere is just genius. Goldsnake55 View Profile View Posts.

Be a man and face your fears, First horror game i every played becides dead space, Did i scream? Many times. But i feel like a man now. Bulllyy View Profile View Posts. My advise is get the demo to see if your graphics engine can even suport it not allot do and to see if it is to scary then again everyone is afraid of this game when playing it.

I have beat the demo. Get it! It's super scary though - I got the demo and didn't finish it! It freaked me out too much!

I'm sold. Per page: 15 30 Date Posted: 4 Jan, pm. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. But in reality Amnesia operates with the same paranoid of an Activision shooter - fear that the player will miss out. It endlessly wrenches the camera away from you to ensure you stare at the right doorway at the right moment.

The sound effects are leaden, overbearing, and the forced glimpses of the monsters take away their fear-inducing power. It's such a masterful moment.

It's one of the best moments in all of gaming, in fact. You have to put the pieces together. Make a single sound and you see splashes in the water coming toward you. There's something invisible in here, and it can hear you. But if you're stood on a crate, no matter how nearby the splashes, it can't see you. You're blind to it, it's blind to you. It'd be a fair game if one of you weren't a feeble human almost paralysed by fear, and the other a monster capable of ripping you to pieces with a few lazy slashes of its invisible claws.

Fall off a crate and it's just utter, utter panic, frantic scrambling to try to jump back onto something sticking out of the water, as you hear the splashes getting closer and closer, and dammit you can't get on that crate what about this one argh it's hit me I can't take another quickly get on the fucking crate! Then you realise if you throw a book as far as you can, it'll charge off splashing in that direction, affording you a chance to jump into the water and run toward the next safe surface, while your real-life arms almost cramp with the tension of getting it right.

The sequence gets even better, having trained you to this incredibly cautious approach, desperately staying out of the water, by following it up with no bloody choice but to just sprint through it in absolute terror.

It's so ridiculous that my chest tightened when not only do I hold onto a fairly firm grasp of the fact that it isn't real, but I've played it before and know exactly what's going to happen. Yet tighten my chest did. I breathed out a real-life audible sigh of relief, after charging through tunnels, slamming doors shut behind me, when I made it to the final door. Slamming doors shut is another excellent example of where Amnesia holds up in a way that games have already forgotten to try.

When Frictional first did their physicsy drawer pulling and door opening in Penumbra it was just revolutionary. No longer was it about "press E to open", but a tactile act of the player, making the game world immediately more tangible. In Amnesia they then make that part of the tension, and being able to grab and swing doors closed behind you is a million times more affecting than tapping E. Oh gawd the fear pumping through me as I slam a door behind me and keep on running, hearing the ghoulie slamming against it, pounding it until it bursts from its hinges!

So why in all holy hell isn't this the norm?! I hadn't realised how much I was missing this until returning to these dank corridors. All the hands-on tactile elements add so very much to this. That I can search a room by manically flinging objects behind me, or yank on drawers instead of pulling them slowly, so anything inside rolls to the front more quickly, or throw severed arms to distract pursuing horrors It's so much more vivid, more impacting.

And yes, it only gets scarier. Amnesia's flaws are almost entirely up front, the game relaxing and letting you take care of the getting scared all by yourself. Chases are just hideous , the monsters faster than you as you race for a door to slow them, or a dark room to hide in.



0コメント

  • 1000 / 1000