Head south and destroy the discolored section of the east wall with C4. Proceed east, then blow the north wall to gain access to Baker's location.
Inside the next room, Snake will find Baker tied to a steel support column, rigged with C4 trip wires. Since the center of the room is inaccessible due to the tripwires, Snake will have to either shoot at Ocelot from a distance, or get in close while he stops to manually reload his SAA revolver. The bullet meter displayed at the top of the screen will show how many bullets Ocelot has remaining until he reloads.
He will run if Snake gets too close, but seize these chances to get in a shot or two. Be careful to avoid hitting Baker himself. Other than that, the battle essentially consists of chasing Ocelot around the room, either clockwise or counterclockwise. If it is too difficult to aim at Ocelot while running, it is possible to punch him, even if he is shooting, making the fight a little easier.
It is also possible to use any remaining C4 that may be left over from blowing through the walls. However, they can only be placed on the walls, as placing them on the floor will trip the wires and kill Baker which will result in a Game Over. Press against the wall and place some C4, then detonate it as Ocelot runs past for a large amount of damage on his part.
Snake later speaks with Baker, who gives him the Lv. Her Codec frequency is written on the back of the game's CD case - After returning to the north part of the armory, to escape the electronic jamming, contact Meryl by Codec. She will then prepare to unlock the cargo door located on the first floor for Snake to pass through. Watch out for the heavily armed troops that are now patrolling the area.
The beams can be made visible with either cigarette smoke or the infrared goggles. Head north to the elevator, then take it up to the first floor. After reaching the first floor, Meryl will inform Snake that the cargo door has now been unlocked.
Before passing through, travel to the east storage room to procure a suppressor for the SOCOM pistol. The guard inside will be facing away from the door and will occasionally fall asleep. Either break his neck or take the suppressor quickly while he is sleeping. Using the recently acquired security cards, head up the stairs to the west, and clear out the now accessible storage rooms. Cardboard Box A is located in the west room, while a Mine Detector is located in the northeast room. A guard will patrol the upper walkway, so avoid making footstep noises on the walkway's floor grating, by crawling.
On the lower floor, head northwest through the opened cargo door. Immediately equip the thermal goggles or cigarettes to avoid the IR beams. Tripping a beam will cause the door to seal shut and nerve gas will fill the room, resulting in a Game Over.
Where is mine detector in Metal Gear Solid 2? Who is on the cover of Metal Gear Solid 2? How do you beat the tank in Metal Gear Solid? Where to find claymore mines in Metal Gear Solid 2? Where to find Fatman in Metal Gear Solid 2? How big is the explosive in a claymore mine? What kind of mine in Metal Gear Solid 4? When was the M18 Claymore mine first used?
When equipped, mines are displayed on the radar as white dots. Also displays mines you have laid. Metal Gear: Ghost Babel. Metal Gear Solid 3: Snake Eater. Makes sound upon detection of Claymores on the ground.
Equip to use. Consumes battery power while used. Metal Gear Solid: Portable Ops. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.
Boards Metal Gear Solid Getting the mine detector. User Info: KHFanatic If I remember right, you mean the soldier on the catwalk in the tank hangar. What I do is hide in the cardboard box on the catwalk close enough to the farthest point the soldier walks to, but far away enough that he doesn't see the box. I wait for him to walk towards me, then when he turns and walks the other way, I shoot him.
You can use a chaff grenade on the cameras, or just time it right.
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