Europe Chris Clarke chrisc unity3d. We use cookies to ensure that we give you the best experience on our website. Visit our cookie policy page for more information. Shuriken is a curve and gradient-based modular editor, with hierarchies and sequencing capabilities that allow for many particle systems to stay synchronized.
Pathfinding and Obstacle Avoidance Improvements to AI provide accurate pathfinding along complex pathways and natural movement through crowds. Game developers can bake navigation data in the editor and let Unity's high-performance path-finding and crowd simulation take over at runtime.
Lighting and Rendering Developers can create jaw-dropping visuals with linear space gamma correct lighting and HDR rendering, and render them faster than before with Unity 3. Also new to Unity 3. The addition of light probes to Unity's lighting system allows for baked lighting on characters and other dynamic objects.
New Platforms Unity 3. Native Client allows for near native speeds within the Chrome browser, without the need for installing the Unity Web Player. Performance Improvements Unity 3. Sign up. Unity 3. Schramm Sponsored Links. In this article: developers , effects , engine , game development , GameDevelopment , graphics , iOS , iPad , iPhone , memory , particle , performance , sdk , systems , unity.
Show full PR text. Unity Technologies Releases Unity 3. This latest update is one of the biggest additions to Unity since its inception and includes major new features and a multitude of improvements, tweaks, and optimizations. We want to make Unity the best choice for everyone and Unity 3. It took hard work to do this while preserving the intuitive and usable design that makes Unity so popular, but we are sure that developers using Unity will be as happy with the improvements as we are.
Shuriken is a curve and gradient-based modular editor, with hierarchies and sequencing capabilities that allow for many particle systems to stay synchronized.
Pathfinding and Obstacle Avoidance Improvements to AI provide accurate pathfinding along complex pathways and natural movement through crowds. Game developers can bake navigation data in the editor and let Unity's high-performance path-finding and crowd simulation take over at runtime.
Lighting and Rendering Developers can create jaw-dropping visuals with linear space gamma correct lighting and HDR rendering, and render them faster than before with Unity 3.
Also new to Unity 3. Fixed GameObject static dropdown not marking "Nothing" as selected when no flags were selected. Fixed handling of unicode characters in scripts. Scripts should have utf-8 encoding. Fixed many Handle controls not respecting Handles. Fixed mouse cursor sometimes flickering garbage on Windows.
Fixed not being able to assign characters like ' ,. Fixed null reference exception in project pane when displaying filtered results that return no hits and pressing up arrow key. Fixed null reference exception when dragging sub-asset to the root of Project View.
Fixed Object Picker not focusing search field when being opened. Fixed opening editor preferences when no inspector is open. Fixed precision loss when viewing or editing large integers in the GUI. Fixed repaint issue that made the Editor on Windows seem to have poor performance when mouse dragging gui components or scene view handles. Fixed SceneView not resetting Handles.
Fixed a bug where lists of enums were not editable in the inspector. Fixed Animation View leaking materials when saving, while animation edit mode is active. Fixed crash when resizing arrays in the inspector. Fixed crash when trying to import mesh, which contains polygons, which have less than 3 vertices. Fixed drop-down menus on Windows so they no longer overlap with the GUI control. Fixed memory problem when committing a lot of assets in the Asset Server window.
Fixed null ref when exporting a package. Fixed out of memory crash when importing huge cube maps. Fixed problem setting custom fields in webtemplates they'd disappear as soon as focus left the field.
Fixed regression where import mode for normals and tangents on models where ignored, when upgrading from 3. Fixed some situations where the scene view mode could get stuck.
Fixed texture detection for imported materials when FBX contains mixed slashes in texture file paths. Fixed Warning when saving a scene to a new folder created from the Save dialog.
Fixed terrain trees permanently being hidden when right clicking while left-dragging to paint height. Fixed crash when closing Editor Window in OnFocus. Fixed that Unity sometimes fails to recompile changed scripts or notice changed assets when leaving Unity while its unresponsive Windows.
Focusing on a particle system will now respect the bounds of the system properly. GetMiniThumbnail returns proper icons for DefaultAssets. Icons for unknown asset types are now cached, prevents out-of-memory crash if there are a lot of unknown assets in a project. Improved interaction with Visual Studio Installer on Windows now has a large icon. Made 3DS file loader more robust - Unity handles invalid files better now.
Make ProceduralTextureInspector and ProceduralMaterialInspector partially support multi-object editing multi-editing procedural properties is not supported. Make ProceduralTextureInspector repaint until not regenerating anymore. Made sure EditorGUI controls respect indent level consistently and fixed some rarely used overloads that ignored some of the given parameters.
Multiple project windows don't share search string. Got rid of white 1-px outlines on OSX Lion. On OSX don't allow saving files with special characters in save file dialogs. On OSX don't make "error" sounds when navigating object browser using keyboard. On Windows, don't open new explorer window every time the player is build.
Resolve intermittent hangs. Scene View controls no longer freezes when using left mouse button on scene view handles while right mouse button is pressed down. Setting TextureImporter. Use significantly less memory in most cases when generating a cubemap from a very high-resolution source image to make out-of-memory crashes less likely.
Windows Editor menus support Unicode characters. You can now slide values with sliders by dragging the label same as float fields. Windows Build Settings will not open after Cancel. Will now give a proper error when trying to import a movie with unsupported codecs. Checked for scene camera rotation of NaN and fixed it. Drastically reduce Scene View grid artifacts that caused it to be imprecise. Fixed issue where editor would hang if left in background.
Child's scale is updated correctly when rotating with Inspector or Rotation Tool when parent is non-uniformly scaled. Importing FBX models with bad texture references like ". Upgrading a 3. References to subgameobjects will still be lost.
Windows Fixed common random crash. Fixed crash when calling SetActiveRecursively within Awake. Fixed intermittent "Moving file failed" error when building player. Fixed error when attempting to edit deleted terrain. Advanced texture importer now correctly reflects internal texture import modes For example no linear option for normal map textures. Setting color preferences now has an instant effect on the editor. Fixed that Unity does not refresh scripts when giving Unity focus by clicking on child windows.
Graphics Beast will no longer fail bakes on OSX if Unity installation path contains non-alphanumerical symbols. Beast will no longer fail bakes on degenerate meshes, like bushes composed completely of billboarded leaves. Compute correct tangents for non-uniformly scaled static meshes. Enforce linear lighting status on hardware that does not support it. Fixed broken values for builtin arrays when only 0th element was used e. Fixed issue related to deferred rendering when no lights are present and you are using HDR.
Fixed pow sometimes being mis-compiled for Direct3D 9. Fixed Preview lighting on uniformly scaled meshes in GameObjects. Fixed shadow caster culling for asymmetric view frustums. Flares without a texture assigned don't crash the editor anymore.
Compress prints proper error message when texture is not marked as readable previously was silently filling texture with garbage when not in editor. Fixed incorrect rendering order when using transparent shader with ParticleRenderer and MeshRenderer.
Fixed error message when setting null texture on a GUITexture. Fixed more than one directional light shadow via "fullfowardshadows" not working in Forward rendering if Image Effects are used. Tweaked RGBM lightmap encoding, so that there are no brighter lines appearing in dark areas when bilinear filtering is used. Makes a huge difference in linear lighting mode, since dark values get relatively much brighter.
Lightmapping: "Use in forward rend. Lightmapping: Fixed clearing lightmaps -- it resets lightmap index, tiling and offset on all renderers. Lightmapping: Made light be culled below horizon for specular bounces when shadows are disabled. Fixes a case where a face pointing away from light would bounce light in that direction. Lightmapping: Got rid of self-shadowing artifacts in small scenes placed far away from the origin 0,0,0. Fixed horizontal splash screen image pre-rotation to vertical orientation.
Fixed Mathf. Approximately and other math routines operating on de-normalized small numbers. Fixed numerous iOS5 related problems GL errors, keyboard, etc. Fixed Remote Profiler support. Fixed simulator build when project has native plugins.
Fixed small memory leak. Fixed some scary warnings in Xcode debugger console. Fixed splashscreen pre-rotation when autorotation is enabled.
Fixed WebCamTexture. SystemLanguage handling overhaul - now region is correctly recognized e. British English will result in English instead of Unknown. NET 2. Managed code stripping still needs manual care. Javascript Fixed bug that would cause a for loop not to reuse an already declared variable. Fixed multidimensional array of struct operations. Script attributes can now appear before 'import' statements. Fixes Magic Trackpad support in Safari 5. Mac OS X: Fixed input from some gamepad hat switches.
Mac Web Player: Fixed different rendering issues when using image effects. Windows Windows bit standalone: Fixed setting executable icon. Windows Fixed skinned meshes disappearing temporarily when returning from sleep mode or from locking computer. Windows Web Player: Fixed occasionally corrupted graphics when locking computer or switching resolution during loading. Windows: Focus is not lost when Web Player enters or exits fullscreen mode.
Windows: Joystick 0 now returns correct cumulative axes values. Physics Collider. Fixed behavior of rotated capsule colliders when continuous collision detection is used.
Fixed CCD not working in first level of a game. Fixed crash when disabling a CharacterController inside a CharacterController callback.
Fixed slow duplicate creation of colliders when using GameObject. Physics contact count is now correctly reported in the Profiler, and will not appear to increment indefinitely. Removed "Solver rigidbodies" field in physics profiler, as it did not do anything. Fixed a crash when creating a Terrain with too many Tree colliders.
Miscellaneous Asset Server: Fixed a bug that caused a crash when reverting a project setting to an older version in the Asset Server history view. Asset Server: Local project settings no longer show up as conflicts when checking out new projects. AssetBundles: Fixed AssetBundle. AssetBundles: Fixed a crash sometimes caused by simultaneously downloading multiple asset bundles with caching enabled.
Asset Import: Fixed crash when selecting asset with name including ".. AssetStore: Fixed crash when exiting Unity or switching projects while the Asset Store window was loading a page. Fixed a synchronization issue between Renderthread and GPU.
This has fixed the stuttering and reduced the input lag. Fixed an issue that caused the editor to freeze if left in the background with the profiler open. Fixed AsyncOperation. Fixed font kerning when using GUIStyle. Fixed path names for Cache and Application. If old path names are present, they will still be used. Made Assembly. Location return actual location of the assembly and not "datasdf9gsd0fg".
MonoDevelop: Fixed unhandled exception when attaching debugger. MonoDevelop: More robust script encoding detection. MonoDevelop: Don't open script projects twice. MonoDevelop: Ensure selected script gains focus. Networking: Fixed case where NetworkView state synchronization was not relayed properly through a proxy connection. Networking: Fixed cases where connection tester failed to return a result.
Networking: Fixed crash when reading NetworkPlayer. Networking: Fixed possible crash when reading NetworkMessageInfo. DNS and interface IP address lookup are now done differently. Occlusion culling: Fixed several out of memory issues, made many occlusion accuracy improvements. Profiler: GPU profiler now shows better info on image effects. Profiler: More reliable player connection discovery. Profiler: Not sending instance Ids back, since these don't match the instance Ids of the editor - caused detail view to display wrong instance names.
0コメント